.. _CGameEffectPowerWordSleep Class: =============================== CGameEffectPowerWordSleep Class =============================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectPowerWordSleep_Methods: Methods --------------- +---------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectPowerWordSleep\:\:OnRemove` | | +---------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectPowerWordSleepOnRemove: CGameEffectPowerWordSleep\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectPowerWordSleep::OnRemove(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**